By EJ Afzelius
Got word that Bioware’s top honchos are stepping down, a sign that the company has nowhere to go but down as well. The way things have been going for them, we can expect big blockbusters with no soul just like EA’s biggest disappointments. I really want to stop being depressed so let’s concentrate on all the cool stuff that came out of the Tokyo Game Show shall we? First off, Earth Defense Force 4! Ever since the
original came out, audiences have been able to satisfy their huge alien bug squashing desires. If you love the idea of playing through a nice earth vs. insect aliens B-movie, this is the game for you. Now, reports state that the physics engine of the series has been refined and it’s shaping up to be the best entry in the franchise. Can’t wait to kill me some bugs when this comes out.
We’ve also got some good news for Vita owners as there’s this really interesting title called Soul Sacrifice coming out for the portable next year. Based on demos, it looks like a Monster Hunter clone but with a really cool premise. To use abilities, one must sacrifice soul, hence the title. You can sacrifice your soul or that of your teammates, making for some hilarious trolling opportunities in co-op. The game looks amazing on the Vita as well, and since the system needs all the amazing games it can get, this is a welcome addition to the library. Of course, there’s also a moral choice system. Of course. A wide variety of spells doesn’t hurt either.
Then you’ve got The Unfinished Swan, a game whose mechanic strikes me as being very unique and fresh, a rare thing in this age of sequels and clones. Even the premise is quite different, as a young boy discovers the swan is missing in his fave painting and he goes in to search for it. Seems like an episode of Chalkzone, a little cartoon you may not have heard of. Well once inside the painting, you’re faced with a blank scenario and must paint your way through the first level. Each level will have different mechanics too, and I can only imagine how the rest of the game will play. The Unfinished Swan is a PS3 exclusive and we’re pegging it as a “Journey” beater when it’s released sometime in the future. Yep, no release date yet.
But it’s not all roses in the land of the rising sun, as we’re here to spread more Wii U discontent. There’s probably a good number of you intrigued by that new touch gamepad. How about the Wii U Pro? You know, that thing that looks like a 360 controller. Well, some are saying the controller is a little disappointing to use as it’s too light with mushy controls. That and it looks like a 360 controller! Rumble feedback is also on the light side. And you can have this little piece of hardware for only 50 American dollars! Seriously, if you’re going to sell a secondary controller that developers aren’t going to focus on as much? Make it cheaper. ‘Cause the point of the Wii U is that touch pad. Without it, it’s a PS3.
Want more disappointing news? Of course you do! Heard of that little title called Metal Gear Revengeance ? Well, based on one report from Kotaku, controls are quite intuitive. It also seemed like he was whining ‘cause he couldn’t get the game but there is some logic to what he’s saying. If a hack and slasher is going to be tough, it better have some decent block and dodge action. So far, using a well timed weak attack to block is your only defense against dogs with chainsaws. But the game sounds so weird we’re still going to check it out!
[Tukkolabs]
Tukko review
Monday, September 24, 2012
Friday, September 14, 2012
Nintendo goes… Hardcore?
By EJ Afzelius
So everything you need to know about the WiiU is plastered everywhere on the web right now, with headlines exactly like how I
started this sentence. I guess Ninty’s fanboys are over the moon about all this hulabaloo, although for the love of all that is virtual, I don’t know why. Right there, you instantly know I’m personally not a fan of this new console I not so endearingly named “the ambulance.” Although at the start, there was a certain level of excitement generated in this gamer’s beating heart. All the reports and rumors initially suggested a console targeting the hardcore market, the new controller looked interesting enough, and we even heard that it would at the very least be twice as powerful as Sony and Microsoft’s current systems. Then blam, blam, blam, excitement shot dead.
The power? Not so powerful. Little by little, rumors of developers being quite unsatisfied started to hit. Ok, there was one developer, but the heaping of praise was just laying it a little thick. So I go with the throng of devs with raised eyebrows. Not only is it pretty much on the same level as the PS3s of the world, whatever power is packed into the machine is split between console and touch game pad. So if there’s a developer touting the games are going to look amazing on this thing? It means they’re going to look as amazing as anything on PS3 and 360. And since yours truly is a little more than bored with the current level of visual flair, this was a disappointment.
Then you have the games. Remember what I said about pandering to the hardcore market? Yeah, they do that by releasing Arkham City and Mass Effect 3, both of which a ton of people have already played on other systems. Sure, there’s Assassin’s Creed 3, but considering all the videos, that touch pad doesn’t seem all that necessary for the game. So on the multiplatform side, definitely not a win. Let’s talk exclusives then shall we? ZombieU, a title as unimaginative as a drift wood, showed some promise. It’s got good atmosphere, and they showed the touch pad being used to scrounge for items and sort your goods. But honestly, if you’re looking at the pad, what’s the TV for? Never thought an item menu popping up was ever an issue. In fact, it’s sometimes a welcome break.
As for their purported icing on the cake? Bayonetta 2 is going to be an exclusive release on the WiiU. You could say that it’s a coup for Nintendo pulling this off. What’s a sultry vixen doing on this thing? Huzzah right? Well, the game was pretty much canned by Platinum games. People complaining about it not going to PS3 or 360 should relax because it was never going there. It was dead until Nintendo came along. So yes, I’m happy the game’s alive and good job Ninty for this. Then again, I never finished Bayonetta so I’m not THAT happy. This is more of a neutral point for me. And again, it played fine on regular controllers so the whole gameplay over power part still isn’t kicking in for me.
So at $300? No thank you Nintendo. I don’t doubt this thing’s going to sell, but it still hasn’t sold me. Maybe one day a buddy who’s overly obsessed with Bayonetta will pick up the console and I could try it out. It’s all too vague based on initial impressions and nothing is really popping out. Wishing the house that Mario built all the luck, but I’m waiting for the other two big dogs to show what’s under the hood.
[Tukkolabs]
So everything you need to know about the WiiU is plastered everywhere on the web right now, with headlines exactly like how I
started this sentence. I guess Ninty’s fanboys are over the moon about all this hulabaloo, although for the love of all that is virtual, I don’t know why. Right there, you instantly know I’m personally not a fan of this new console I not so endearingly named “the ambulance.” Although at the start, there was a certain level of excitement generated in this gamer’s beating heart. All the reports and rumors initially suggested a console targeting the hardcore market, the new controller looked interesting enough, and we even heard that it would at the very least be twice as powerful as Sony and Microsoft’s current systems. Then blam, blam, blam, excitement shot dead.The power? Not so powerful. Little by little, rumors of developers being quite unsatisfied started to hit. Ok, there was one developer, but the heaping of praise was just laying it a little thick. So I go with the throng of devs with raised eyebrows. Not only is it pretty much on the same level as the PS3s of the world, whatever power is packed into the machine is split between console and touch game pad. So if there’s a developer touting the games are going to look amazing on this thing? It means they’re going to look as amazing as anything on PS3 and 360. And since yours truly is a little more than bored with the current level of visual flair, this was a disappointment.
Then you have the games. Remember what I said about pandering to the hardcore market? Yeah, they do that by releasing Arkham City and Mass Effect 3, both of which a ton of people have already played on other systems. Sure, there’s Assassin’s Creed 3, but considering all the videos, that touch pad doesn’t seem all that necessary for the game. So on the multiplatform side, definitely not a win. Let’s talk exclusives then shall we? ZombieU, a title as unimaginative as a drift wood, showed some promise. It’s got good atmosphere, and they showed the touch pad being used to scrounge for items and sort your goods. But honestly, if you’re looking at the pad, what’s the TV for? Never thought an item menu popping up was ever an issue. In fact, it’s sometimes a welcome break.
As for their purported icing on the cake? Bayonetta 2 is going to be an exclusive release on the WiiU. You could say that it’s a coup for Nintendo pulling this off. What’s a sultry vixen doing on this thing? Huzzah right? Well, the game was pretty much canned by Platinum games. People complaining about it not going to PS3 or 360 should relax because it was never going there. It was dead until Nintendo came along. So yes, I’m happy the game’s alive and good job Ninty for this. Then again, I never finished Bayonetta so I’m not THAT happy. This is more of a neutral point for me. And again, it played fine on regular controllers so the whole gameplay over power part still isn’t kicking in for me.So at $300? No thank you Nintendo. I don’t doubt this thing’s going to sell, but it still hasn’t sold me. Maybe one day a buddy who’s overly obsessed with Bayonetta will pick up the console and I could try it out. It’s all too vague based on initial impressions and nothing is really popping out. Wishing the house that Mario built all the luck, but I’m waiting for the other two big dogs to show what’s under the hood.
[Tukkolabs]
Thursday, August 16, 2012
The Casual Games Bubble
By EJ Afzelius
Farmville so gloriously came into the Facebook and gaming scene a few years back, and suddenly analysts were saying the future of gaming had arrived. Those more schooled in the arts of video games cried foul, bloody murder, and ran out of their basements and into the arms of their grandmas
because their sacred pastime had been violated. Console and pc gaming stood on the brink of change, and many thought not for the better. The social casual gaming scene had arrived, and with each game that the great overlord Zynga unleashed, they created a growing shiny bubble that grew each year, threatening to smother all.
Then we heard it. It was subtle at first, but then once we realized what it was, the sound was unmistakable – the sound of air escaping. See, Zynga’s bubble hasn’t exactly popped. It’s shrunk by a tremendous amount thanks to a number of events the past month or so. First of which was the surprising tumble of Zynga’s stock; these are now trading 70% lower than when they were first offered publicly. The drop was cause by the report that Zynga’s 2nd quarter earnings were less than favorable. You can hear it now can’t you? But why would earnings drop so low? How is that possible? All of their games are so addicting! Well, actually, not so much; but we’ll get to that in a bit.
To go with the announcement of the dip in stocks, the company was also hit with a lawsuit. But this isn’t just some pickininny lawsuit from a tiny developer, no. EA itself is backing a small developer of theirs in suing the hell out of Zynga for blatantly copying The Sims Social. This isn’t going to be a tiny matter that’ll go quietly into the night. EA is mighty, and they’ll drag this thing back to hell if they have to.
As if these two blows weren’t enough, Zynga got a hard sneaky uppercut in the form of their COO John Schappert resigning. A unified front could’ve shown employees that their bigs are in for the long haul, fighting the good fight. Instead moral is pretty grim at Zynga, and many are considering jumping ship and cashing in their stock.
See, the thing is, no matter what Zynga said, even if their bosses all stuck around, even if they sold their employees a load making them believe that it’s going to all right… I don’t think it’ll change anything if something fundamental isn’t altered. The fact is Zynga copies games far too often, and fine, if they claim they don’t, the fact is their games are entirely unoriginal and uninspired despite being fun to play in a mindless sense. Even casual gamers were bound to eventually graduate from the usual Zynga fare and want something more substantial. And here lies the flaw in the ultimate scheme of Zynga.
It’s no surprise that all of this happened. It’s the Tower of Babel all over again, where people tried to reach the top in a way that’s, what’s the term here, unacceptable? You want to create a tower built on gaming? You do it with mind blowing games, with innovative and creative content, and tons of excitement. Maybe it’s just me, but I’ve yet to hear people screaming like they’re in an EVO Fighting event over Farmville. If anything, Zynga was contributing to the Zombie apocalypse.
Having said all this, I hope they turn things around. I would love to see a kick ass game on Facebook and Zynga has the resources to do it. They just need a complete paradigm shift. Simple enough right?
[Tukkolabs]
Farmville so gloriously came into the Facebook and gaming scene a few years back, and suddenly analysts were saying the future of gaming had arrived. Those more schooled in the arts of video games cried foul, bloody murder, and ran out of their basements and into the arms of their grandmas
because their sacred pastime had been violated. Console and pc gaming stood on the brink of change, and many thought not for the better. The social casual gaming scene had arrived, and with each game that the great overlord Zynga unleashed, they created a growing shiny bubble that grew each year, threatening to smother all.Then we heard it. It was subtle at first, but then once we realized what it was, the sound was unmistakable – the sound of air escaping. See, Zynga’s bubble hasn’t exactly popped. It’s shrunk by a tremendous amount thanks to a number of events the past month or so. First of which was the surprising tumble of Zynga’s stock; these are now trading 70% lower than when they were first offered publicly. The drop was cause by the report that Zynga’s 2nd quarter earnings were less than favorable. You can hear it now can’t you? But why would earnings drop so low? How is that possible? All of their games are so addicting! Well, actually, not so much; but we’ll get to that in a bit.
To go with the announcement of the dip in stocks, the company was also hit with a lawsuit. But this isn’t just some pickininny lawsuit from a tiny developer, no. EA itself is backing a small developer of theirs in suing the hell out of Zynga for blatantly copying The Sims Social. This isn’t going to be a tiny matter that’ll go quietly into the night. EA is mighty, and they’ll drag this thing back to hell if they have to.
As if these two blows weren’t enough, Zynga got a hard sneaky uppercut in the form of their COO John Schappert resigning. A unified front could’ve shown employees that their bigs are in for the long haul, fighting the good fight. Instead moral is pretty grim at Zynga, and many are considering jumping ship and cashing in their stock.
See, the thing is, no matter what Zynga said, even if their bosses all stuck around, even if they sold their employees a load making them believe that it’s going to all right… I don’t think it’ll change anything if something fundamental isn’t altered. The fact is Zynga copies games far too often, and fine, if they claim they don’t, the fact is their games are entirely unoriginal and uninspired despite being fun to play in a mindless sense. Even casual gamers were bound to eventually graduate from the usual Zynga fare and want something more substantial. And here lies the flaw in the ultimate scheme of Zynga.It’s no surprise that all of this happened. It’s the Tower of Babel all over again, where people tried to reach the top in a way that’s, what’s the term here, unacceptable? You want to create a tower built on gaming? You do it with mind blowing games, with innovative and creative content, and tons of excitement. Maybe it’s just me, but I’ve yet to hear people screaming like they’re in an EVO Fighting event over Farmville. If anything, Zynga was contributing to the Zombie apocalypse.
Having said all this, I hope they turn things around. I would love to see a kick ass game on Facebook and Zynga has the resources to do it. They just need a complete paradigm shift. Simple enough right?
[Tukkolabs]
Friday, July 27, 2012
The Mobile Console has Landed
By EJ Afzelius
Have you heard of the Ouya? It’s this great little Kickstarter project which isn’t so little anymore. The system still is though, as it’s a console the size of a Rubik’s cube. It’s an exciting product because it runs on Android 4, uses a Tegra 3 video card, has a
sweet controller with a touch pad, and it’s completely hassle free to develop for. This means a whole bunch of indie game
designers are either excited, or really intrigued. Don’t believe me? Robert Bowling of Call of Duty fame donated $10,000 for the Ouya, and has given the new console exclusive rights to his Human Element prequel series. If you’re not familiar with the game, you soon will be as it’s an action rpg set in a zombiepocalypse and that’s always awesome. And Bowling isn’t the only one. The guys behind such PSN hits as Journey, Flower, and Flow are also intent on backing the console, especially since their Sony contract is up. Here’s hoping we get a ton of exclusive content for this little wonder.
Regular folks like you and me are over the roof about the Ouya too since it had a Kickstarter goal of $950,000, and this little box that seemingly can overshot that goal by leaps and bounds… and super speed. The guys behind Ouya currently have more than $5million to mess around with. FIVE MILLION DOLLARS!That’s four more than the original goal. And at only $99 a pop, I expect to see this device in my future soon enough.
People are raising issues about the Ouya however, like how can it compete with other consoles in this generation since they’re going to get some price cuts soon. To that I say it’s going to depend on the games. As long the console has third party support, it’ll thrive. And how can it not? Players can demo every single game for the system, and that’s enticing for quite the number of people. Lots of these games will also be free to play. Now I understand that it’s not the best sounding thing for those who are more than casual gamers, but it’s a solution that’s bolstered mobile and pc gaming, and now consoles are about to get a taste.
Analysts say there are good things in store for our f2p gaming future, and it’s not going to be as bad as you think. I mean, have you seen the kick-butt browser games in development? Look up Bastion and tell me I’m wrong.
Another issue is that games on the Android Market are going to need an Ouya patch of sorts to work on the new console. Wait, that’s an issue? Mobile devs have long since praised the ease of developing for mobile platforms. Combine that with the incredible scaling abilities of new game engines, and future game development will be a lot more accessible to developers. If all a game needs is a patch or mild touch up, I doubt that’s going to be an issue at all. Frankly I’m quite curious how Nova 3 or Shadowgun would look on the big screen. Here’s hoping Android finally gets the Infinity Blade killer it deserves.
Skeptics can come up with a billion reasons why the Ouya won’t work. Every industry game changer has faced similar opposition in the past. It’s no surprise this thing has its fair share of detractors. If it works, console gaming will change forever. The big 3 will have to make it a whole lot easier for developers to make games for their consoles. Simpler contracts, simpler partnerships; if not, fresh games are going to pop up elsewhere. They’re going to pop up in game changing affordable Rubik’s cube sized consoles like the Ouya. Oh yeahhhhh…
I couldn’t resist.
[Tukkolabs]
Have you heard of the Ouya? It’s this great little Kickstarter project which isn’t so little anymore. The system still is though, as it’s a console the size of a Rubik’s cube. It’s an exciting product because it runs on Android 4, uses a Tegra 3 video card, has a
sweet controller with a touch pad, and it’s completely hassle free to develop for. This means a whole bunch of indie game
designers are either excited, or really intrigued. Don’t believe me? Robert Bowling of Call of Duty fame donated $10,000 for the Ouya, and has given the new console exclusive rights to his Human Element prequel series. If you’re not familiar with the game, you soon will be as it’s an action rpg set in a zombiepocalypse and that’s always awesome. And Bowling isn’t the only one. The guys behind such PSN hits as Journey, Flower, and Flow are also intent on backing the console, especially since their Sony contract is up. Here’s hoping we get a ton of exclusive content for this little wonder.Regular folks like you and me are over the roof about the Ouya too since it had a Kickstarter goal of $950,000, and this little box that seemingly can overshot that goal by leaps and bounds… and super speed. The guys behind Ouya currently have more than $5million to mess around with. FIVE MILLION DOLLARS!That’s four more than the original goal. And at only $99 a pop, I expect to see this device in my future soon enough.
People are raising issues about the Ouya however, like how can it compete with other consoles in this generation since they’re going to get some price cuts soon. To that I say it’s going to depend on the games. As long the console has third party support, it’ll thrive. And how can it not? Players can demo every single game for the system, and that’s enticing for quite the number of people. Lots of these games will also be free to play. Now I understand that it’s not the best sounding thing for those who are more than casual gamers, but it’s a solution that’s bolstered mobile and pc gaming, and now consoles are about to get a taste.
Analysts say there are good things in store for our f2p gaming future, and it’s not going to be as bad as you think. I mean, have you seen the kick-butt browser games in development? Look up Bastion and tell me I’m wrong.Another issue is that games on the Android Market are going to need an Ouya patch of sorts to work on the new console. Wait, that’s an issue? Mobile devs have long since praised the ease of developing for mobile platforms. Combine that with the incredible scaling abilities of new game engines, and future game development will be a lot more accessible to developers. If all a game needs is a patch or mild touch up, I doubt that’s going to be an issue at all. Frankly I’m quite curious how Nova 3 or Shadowgun would look on the big screen. Here’s hoping Android finally gets the Infinity Blade killer it deserves.
Skeptics can come up with a billion reasons why the Ouya won’t work. Every industry game changer has faced similar opposition in the past. It’s no surprise this thing has its fair share of detractors. If it works, console gaming will change forever. The big 3 will have to make it a whole lot easier for developers to make games for their consoles. Simpler contracts, simpler partnerships; if not, fresh games are going to pop up elsewhere. They’re going to pop up in game changing affordable Rubik’s cube sized consoles like the Ouya. Oh yeahhhhh…
I couldn’t resist.
[Tukkolabs]
Saturday, July 7, 2012
Putting a Cap on Your Cloud
By EJ Afzelius
Sony just bought Gaikai, a cloud gaming service. Now people are speculating that Microsoft should get OnLive, another such service. Left and right, suddenly gamers are abuzz with the possibility of the next gen in gaming supporting cloud gaming in
a big way. Gaikai will be installed in TVs, browsers and most likely the PS4. This means all of these devices can stream a game being run on hardware miles away. No need for a game disc, just like Netflix does for movies and TV shows. Suddenly, even games are all about streaming. Or are they?
Let’s think about this for a second. Say we assume that with the next generation of consoles, game discs will be a thing of the past. People will just be streaming games from whatever device they choose without cluttering their homes with a bevy of game boxes. If this were the case, we can also assume that the next generation of gaming will only be experienced in countries with excellent internet connections, and that pretty much excludes a huge portion of the world.
Also, if this were the case, what’s the point of a next gen device? Just install the app, and stream your game right? It’s already being done, and machine requirements aren’t steep. A relatively affordable device could run a next gen game. I mean, they say you could even stream Mass Effect through Facebook. Ah, but then a cheap device wouldn’t be able to handle the resolutions needed for a full next gen experience. Scaling down the experience will be necessary if say, the app is merely installed on a PS3 and its streaming a PS4 game. The experience won’t exactly be “next gen.” But hey, future tech could prove me wrong.
But back to internet connections, ‘cause that’s the real issue here. Why would Sony or Microsoft cut out millions of people from experiencing the next generation? Because that’s exactly what will happen if games make the big jump to the land of streaming 24/7. Currently, such a service supposedly needs a minimum of 5mbps, but people that have tried it complain it’s choppy even at 20mbps. The reason is your internet isn’t only for gaming. You download stuff, call people, surf and watch videos. If you want to stream a game? You better be ready to focus 100% on that game. The minute you decide to pop a browser, you’ll be navigating some choppy waters.
Then of course, there’s your isp. You think they’ll be ecstatic huge chunks of bandwidth are being occupied by armored soldiers and scantily clad female wizards? The second games jump to the cloud, that whole house of cards will come crashing down and every isp will have a hard data download cap. So how often do you think you’ll get to play your fave rpg? With most internet connections, it’ll take years to finish Skyrim, give or take a few months.
So no, we’re not there yet. Cloud gaming 100% isn’t in our immediate futures. If you want proof, just look at Diablo III. That game doesn’t even need a huge connection. And while I’m a fan of being able to join up with friends anytime I want, some have already burned their PCs to the ground due to constant server maintenance and choppy frame rates. That game doesn’t even require a top end pc! So you think you can completely stream a game running on Unreal Engine 4? Your head’s definitely in the clouds. The best we’ll see in the next gen is this – demos will be streamed, and so will last gen games, and your living room will still see game discs and boxes littered everywhere; but don’t worry, you’re still going to love it.
[Tukkolabs]
Sony just bought Gaikai, a cloud gaming service. Now people are speculating that Microsoft should get OnLive, another such service. Left and right, suddenly gamers are abuzz with the possibility of the next gen in gaming supporting cloud gaming in
a big way. Gaikai will be installed in TVs, browsers and most likely the PS4. This means all of these devices can stream a game being run on hardware miles away. No need for a game disc, just like Netflix does for movies and TV shows. Suddenly, even games are all about streaming. Or are they?Let’s think about this for a second. Say we assume that with the next generation of consoles, game discs will be a thing of the past. People will just be streaming games from whatever device they choose without cluttering their homes with a bevy of game boxes. If this were the case, we can also assume that the next generation of gaming will only be experienced in countries with excellent internet connections, and that pretty much excludes a huge portion of the world.
Also, if this were the case, what’s the point of a next gen device? Just install the app, and stream your game right? It’s already being done, and machine requirements aren’t steep. A relatively affordable device could run a next gen game. I mean, they say you could even stream Mass Effect through Facebook. Ah, but then a cheap device wouldn’t be able to handle the resolutions needed for a full next gen experience. Scaling down the experience will be necessary if say, the app is merely installed on a PS3 and its streaming a PS4 game. The experience won’t exactly be “next gen.” But hey, future tech could prove me wrong.
But back to internet connections, ‘cause that’s the real issue here. Why would Sony or Microsoft cut out millions of people from experiencing the next generation? Because that’s exactly what will happen if games make the big jump to the land of streaming 24/7. Currently, such a service supposedly needs a minimum of 5mbps, but people that have tried it complain it’s choppy even at 20mbps. The reason is your internet isn’t only for gaming. You download stuff, call people, surf and watch videos. If you want to stream a game? You better be ready to focus 100% on that game. The minute you decide to pop a browser, you’ll be navigating some choppy waters.Then of course, there’s your isp. You think they’ll be ecstatic huge chunks of bandwidth are being occupied by armored soldiers and scantily clad female wizards? The second games jump to the cloud, that whole house of cards will come crashing down and every isp will have a hard data download cap. So how often do you think you’ll get to play your fave rpg? With most internet connections, it’ll take years to finish Skyrim, give or take a few months.
So no, we’re not there yet. Cloud gaming 100% isn’t in our immediate futures. If you want proof, just look at Diablo III. That game doesn’t even need a huge connection. And while I’m a fan of being able to join up with friends anytime I want, some have already burned their PCs to the ground due to constant server maintenance and choppy frame rates. That game doesn’t even require a top end pc! So you think you can completely stream a game running on Unreal Engine 4? Your head’s definitely in the clouds. The best we’ll see in the next gen is this – demos will be streamed, and so will last gen games, and your living room will still see game discs and boxes littered everywhere; but don’t worry, you’re still going to love it.
[Tukkolabs]
Saturday, June 30, 2012
Convergence: The Future of Game Development
By EJ Afzelius
As with the state of business, the gaming world is seeing the value in unification. Globalization, working together in an international scale, this is how things are being done down in industry city where the grass is nonexistent and the girls are getting fat typing reports all day. But the money is good, and as the money changes, so does the world. It’s not just this market or that market; game developers are seeing things in a way that will affect gamers from all countries.
Take Epic CEO Tim Sweeney and his views at the Game Developers Conference who said, “…with the Unreal Engine as a whole, we found it's much easier to scale down from high end to low end devices than in this generation.” The importance of this is profound for Epic, whose mobile title Infinity Blade was the most profitable game for the company, even more than Gears of War. With this in mind, graphic quality is not the only concern, but development efficiency as well; although the former is still a major priority for the company with Unreal Engine 4. This is a view Crytek shares with their own CryEngine3. The power and efficiency part anyway.
Sweeney also talked about how some people are already satisfied with the current state of graphics, putting emphasis on gameplay instead. Let’s get real for a minute. The dude was talking about Nintendo, and as Sweeney disagrees with this puristic view on gameplay over constant graphical progression, so do I. This is why some agree that the Wii U will be left in the dust in 3 years. But while I can go on and on about the importance of graphics, and how it immerses you, enhances the gaming experience, creates new development opportunities and creative areas to explore, and melts our brains with holy awesomeness, that’s not my point today. To achieve these levels of excellence, even Epic has to hire from the outside. Artists, programmers, writers, all can be outsourced. Combined with an efficient engine, a developer can save on time and money.
This is something Square Enix learned with Final Fantasy XIII and its ridiculous development time. They knew things had to change, and change they did as evidenced by the speed at which FFXIII-2 reached the shelves. “We decided that we would have a milestone every month, and realized we needed to applied more Western technology and production techniques.” This is something the director of the 2 games, Motomu Toriyama, said at the GDC. Toriyama also said, “…we will be doing more distributed and outsourced development to reach our targets on time.”
So gone are the days where Japanese giants like Square Enix stick to tradition and internal development. Help is coming from everywhere. The game industry isn’t just the US and Japan; it’s Poland, it’s the Philippines, it’s every single place with a growing focus on IT and game development, all thanks to mobile gaming. Sweeney also sees this, acknowledging the pace at which mobile platforms are developing saying even the iPad2 is a DirectX 9 device. With the ability of the new Unreal engine to easily scale down from Console to mobile, EPIC is putting the MULTI in multiplatform.
While Japanese firms like Square Enix are learning from the West, Western developers like Epic also see where Asia is at the forefront of gaming. Freemium is a big thing in the continent, and the business model of developing free-to-play games is something that will invade the western scene as well. Sweeney says, “The only way to survive is to go global.” Scaled development of games marketable to the world- now that’s a business plan. Some believe due to the emergence of mobile games, consoles will die. This change in the way game development works may alter that grim forecast. Or it may spur it forward faster than you can say PS5. Whether or not the console as we know it dies, demand for games with an epic level of quality (pun intended) will not and people like Tim Sweeney will see to it that that demand is met. Who knows what the future will bring; but when you combine a freemium mindset with a focus on efficient graphical development and awesome production quality, it’s a future I think both gamers and developers will be happy with. Confused? Imagine playing Gears of War on a device the same price as your phone. Get it now?
[Tukkolabs]
As with the state of business, the gaming world is seeing the value in unification. Globalization, working together in an international scale, this is how things are being done down in industry city where the grass is nonexistent and the girls are getting fat typing reports all day. But the money is good, and as the money changes, so does the world. It’s not just this market or that market; game developers are seeing things in a way that will affect gamers from all countries.
Take Epic CEO Tim Sweeney and his views at the Game Developers Conference who said, “…with the Unreal Engine as a whole, we found it's much easier to scale down from high end to low end devices than in this generation.” The importance of this is profound for Epic, whose mobile title Infinity Blade was the most profitable game for the company, even more than Gears of War. With this in mind, graphic quality is not the only concern, but development efficiency as well; although the former is still a major priority for the company with Unreal Engine 4. This is a view Crytek shares with their own CryEngine3. The power and efficiency part anyway.Sweeney also talked about how some people are already satisfied with the current state of graphics, putting emphasis on gameplay instead. Let’s get real for a minute. The dude was talking about Nintendo, and as Sweeney disagrees with this puristic view on gameplay over constant graphical progression, so do I. This is why some agree that the Wii U will be left in the dust in 3 years. But while I can go on and on about the importance of graphics, and how it immerses you, enhances the gaming experience, creates new development opportunities and creative areas to explore, and melts our brains with holy awesomeness, that’s not my point today. To achieve these levels of excellence, even Epic has to hire from the outside. Artists, programmers, writers, all can be outsourced. Combined with an efficient engine, a developer can save on time and money.
This is something Square Enix learned with Final Fantasy XIII and its ridiculous development time. They knew things had to change, and change they did as evidenced by the speed at which FFXIII-2 reached the shelves. “We decided that we would have a milestone every month, and realized we needed to applied more Western technology and production techniques.” This is something the director of the 2 games, Motomu Toriyama, said at the GDC. Toriyama also said, “…we will be doing more distributed and outsourced development to reach our targets on time.”
So gone are the days where Japanese giants like Square Enix stick to tradition and internal development. Help is coming from everywhere. The game industry isn’t just the US and Japan; it’s Poland, it’s the Philippines, it’s every single place with a growing focus on IT and game development, all thanks to mobile gaming. Sweeney also sees this, acknowledging the pace at which mobile platforms are developing saying even the iPad2 is a DirectX 9 device. With the ability of the new Unreal engine to easily scale down from Console to mobile, EPIC is putting the MULTI in multiplatform.While Japanese firms like Square Enix are learning from the West, Western developers like Epic also see where Asia is at the forefront of gaming. Freemium is a big thing in the continent, and the business model of developing free-to-play games is something that will invade the western scene as well. Sweeney says, “The only way to survive is to go global.” Scaled development of games marketable to the world- now that’s a business plan. Some believe due to the emergence of mobile games, consoles will die. This change in the way game development works may alter that grim forecast. Or it may spur it forward faster than you can say PS5. Whether or not the console as we know it dies, demand for games with an epic level of quality (pun intended) will not and people like Tim Sweeney will see to it that that demand is met. Who knows what the future will bring; but when you combine a freemium mindset with a focus on efficient graphical development and awesome production quality, it’s a future I think both gamers and developers will be happy with. Confused? Imagine playing Gears of War on a device the same price as your phone. Get it now?
[Tukkolabs]
Tuesday, June 19, 2012
Dude Space
By EJ Afzelius
EA! Man, these guys just love getting unwanted attention. Ok, they don’t, but they can’t seem to help themselves. So many of their games are being criticized for catering to the big audience, which in turn is hurting more than a few aspects of said games. Dragon Age 2? Went so mainstream it was barely recognizable as a Dragon Age sequel. Controls became so streamlined it was criticized for being a little too easy. It was also released a mere couple of years after the first game, not enough time for a great sequel. Story suffered, controls suffered, level design suffered. This level of business tampering on creativity was also evident in Mass Effect 3, but I don’t want to talk about that as that topic has been written to the ground. Frankly, I don’t want to talk about EA until they have an awesome original game worth going crazy over. But then they had to mess with Dead Space.
As per an article by Computer and Videogames, EA said, “In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in
an IP like Dead Space.” This screams two words to me. Sell and out. The Dead Space series is known for giving awesome thrills and scares in outer space. It is arguably, the best modern horror video game series; but with EA’s statement, you have to wonder if that will change. To reach audiences of 5 million, things tend to get messed around with by businessmen that don’t have a clue how a great video game works. All they care about is “reach this audience, and to do that, maybe modernize your dialogue. Stick dude in there somewhere. Maybe the word bro as well.” Then you get Dude Space: Galaxy Bromance. I sincerely hope not, but EA’s not doing anything to instill confidence.
To quote EA further, “ It's definitely not getting away from gore or horror, but at the same time it's opening up to a larger audience by adding some elements." One, Dead Space is horror. You want to say it’s not getting away from the horror, period. Gore can be in any number of things, even comedy. And with that I get the impression that a once awesome franchise is going to be meddled with to the point that we get Twilight and not Bram Stoker’s Dracula. “But there’s vampires in it!” No, still doesn’t make it horror.
The biggest addition to Dead Space 3 so far is co-op. Doesn’t sound so bad, especially since my best memories are of me playing Contra with a buddy. Dead Space isn’t Contra though. It’s not a buddy shoot ‘em up. It’s one guy against the lonesomeness of space filled with monsters. One guy. Co-op means dialogue, and with the game being messed with to appeal to a wider audience, it may mean dialogue written for frat parties. I’m really getting a bad feeling about this bro…
[Tukkolabs]
EA! Man, these guys just love getting unwanted attention. Ok, they don’t, but they can’t seem to help themselves. So many of their games are being criticized for catering to the big audience, which in turn is hurting more than a few aspects of said games. Dragon Age 2? Went so mainstream it was barely recognizable as a Dragon Age sequel. Controls became so streamlined it was criticized for being a little too easy. It was also released a mere couple of years after the first game, not enough time for a great sequel. Story suffered, controls suffered, level design suffered. This level of business tampering on creativity was also evident in Mass Effect 3, but I don’t want to talk about that as that topic has been written to the ground. Frankly, I don’t want to talk about EA until they have an awesome original game worth going crazy over. But then they had to mess with Dead Space.As per an article by Computer and Videogames, EA said, “In general we're thinking about how we make this a more broadly appealing franchise, because ultimately you need to get to audience sizes of around five million to really continue to invest in
an IP like Dead Space.” This screams two words to me. Sell and out. The Dead Space series is known for giving awesome thrills and scares in outer space. It is arguably, the best modern horror video game series; but with EA’s statement, you have to wonder if that will change. To reach audiences of 5 million, things tend to get messed around with by businessmen that don’t have a clue how a great video game works. All they care about is “reach this audience, and to do that, maybe modernize your dialogue. Stick dude in there somewhere. Maybe the word bro as well.” Then you get Dude Space: Galaxy Bromance. I sincerely hope not, but EA’s not doing anything to instill confidence.To quote EA further, “ It's definitely not getting away from gore or horror, but at the same time it's opening up to a larger audience by adding some elements." One, Dead Space is horror. You want to say it’s not getting away from the horror, period. Gore can be in any number of things, even comedy. And with that I get the impression that a once awesome franchise is going to be meddled with to the point that we get Twilight and not Bram Stoker’s Dracula. “But there’s vampires in it!” No, still doesn’t make it horror.
The biggest addition to Dead Space 3 so far is co-op. Doesn’t sound so bad, especially since my best memories are of me playing Contra with a buddy. Dead Space isn’t Contra though. It’s not a buddy shoot ‘em up. It’s one guy against the lonesomeness of space filled with monsters. One guy. Co-op means dialogue, and with the game being messed with to appeal to a wider audience, it may mean dialogue written for frat parties. I’m really getting a bad feeling about this bro…
[Tukkolabs]
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